by Rob Balder
August 22–24, 2014
In the 2000s, the traditional science fiction convention scene in the D.C. area was all but dead. Big, raucous, party conventions like EveCon and CastleCon were gone, Capclave continued like the small, dense core left after Disclave went supernova, and even those occasional Star Trek conventions of the 1990s and 1-day autograph expos had gone away. Only Katsucon was really thriving, riding the ever-rising popularity of anime.
But in the 2010s, a set of bright new convention “stars” have been born in the Washington area. 2014 saw the explosive birth of AwesomeCon, a big red-giant of a downtown expo in the vein of a NYCC or a C2E2. The music and gaming relaxacon MAGFest also grew so fast it split into two events (a binary star, to continue the analogy).
But in its fifth year, Intervention remains the happy yellow Sol-class star of the D.C. con scene. With its broad range of guests (musicians, webcomics creators, bloggers, authors, podcasters, game designers, publishers, filmmakers and more), and its refreshing and practical program/workshop track (with workshops on making a business plan, tutorials for using some of the latest creative software, and core topics in various creative fields), there was something there for every area of fannish interest.
This year, they added a full arcade room of classic video games, and the lively party scene continued in the Rockville Hilton’s lounges, lofts, and suites. Intervention does an excellent job of bringing in guests who really want to be around fans and share what they do. D.C. fans couldn’t ask for a nicer, friendlier place to geek out and learn something cool.